Sandking Pack: Six Modular Pickups
- Fit
- Add-on
- YFT
- 3.2 MB
- YTD
- 1.4 MB
- Spawn code
- onx_sandking, onx_sandking2, onx_sandking3, onx_sandking4, onx_sandking5, onx_sandking6
$24.99
Description
Vapid Sandking Pack remasters the civilian pickup range with regular, short-wheelbase and dual-rear-wheel bodies, plus lifted Compensator versions. All six are scratch-built and lore-friendly. Tidemo created the models with work contributed by WiseGuy and JunkyWRX. The range suits ranch vehicles, off-road groups and civilian truck fleets in FiveM.
The parts library is shared throughout the collection. A body or trim choice can therefore be used across the variants, giving the fleet a common set of components. Extra lift, dual rear wheels and swinging truck nuts are among the build’s defining features, with the body style establishing the starting point for each configuration.
Vehicles in the pack
- Sandking D155 — regular pickup;
onx_sandking. - Sandking D155 SWB — short-wheelbase single cab;
onx_sandking2. - Sandking D155 XL — XL with dual rear wheels;
onx_sandking3. - Sandking D155 Compensator — lifted regular-bed model;
onx_sandking4. - Sandking D155 SWB Compensator — lifted single cab;
onx_sandking5. - Sandking D155 XL Compensator — lifted XL with dual rear wheels;
onx_sandking6.
These 6 variants cover the 2011-2016 Sandking range. Each has its own add-on identifier, so the collection can sit alongside the vanilla Sandking without overwriting it. A server can retain both the original truck and the new variants, or choose separately whether the vanilla vehicle remains available.
Shared build choices
The customisation library contains 115 variants across 16 part categories. Beds, bumpers and front-end details make the larger appearance changes, while smaller fittings such as handles and mirrors finish a build. The same library serves the standard trucks and the Compensators, allowing related appearances across different wheelbases and suspension configurations.
- Bed variants: 22
- Front bumpers: 13
- Rear bumpers: 4
- Side steps: 7
- Exhaust choices: 9
- Handle variants: 5
- Grill options: 16
- Hood variants: 3
- Tailgate options: 3
- Mirror styles: 4
- Roof variants: 4
- Animated truck-nut variants: 2
- Bed liners: 2
- Fender flares: 5
- Headlight housings: 4
- Livery variants: 12
The supplied livery set can be used for the initial fleet presentation. Custom artwork is also possible, with embedded YFT livery slots accepting textures up to 2048×2048. Business branding, crew designs, civilian job liveries and seasonal artwork can be applied through that texture arrangement.
The regular pickup provides the base body, while SWB changes the cab and wheelbase proportions. XL adds the dual-rear-wheel configuration. Their Compensator counterparts carry the lifted treatment, giving the pack distinct starting shapes before any of the shared tuning pieces are selected.
Installing and registering the range
This is a framework-independent vehicle resource. It works with QBCore, ESX, Qbox and custom server frameworks without changing the supplied models. The unique spawn codes allow each variant to be listed individually in a garage or dealership configuration.
- Place the vehicle resources in a server resource group called
[onx_vehicles]. - Start the group from the server cfg with
ensure [onx_vehicles].
Some features depend on Game Build 3095. The pack can load on lower builds, but 3095 or newer is needed for the full set of part categories and embedded high-resolution livery features. That requirement applies alongside the normal add-on resource setup.
Model levels and files
Each variant has five LOD tiers, from L0 through L4. The distant silhouettes use roughly 1,000-ish polygons, varying with each individual model.
The ONX Development Team is credited for this release. Each vehicle in the complete Sandking collection has its own files and texture assets for its particular body length and lifted or standard configuration.
D155 data, 2011-2016 – onx_sandking
- onx_sandking_hi.yft: 3.2MB
- onx_sandking.yft: 2.8MB
- onx_sandking.ytd: 1.4MB
- 117 yft mod parts: < 0.5MB
- Polygon level L0: 121,679
- Polygon level L1: 55,774
- Polygon level L2: 26,249
- Polygon level L3: 9,634
- Polygon level L4: 1,196
- YTD ceiling: 1024×1024
- YTD textures: 25
- Embedded livery ceiling: 2048×2048
D155 SWB data, 2011-2016 – onx_sandking2
- onx_sandking2_hi.yft: 2.9MB
- onx_sandking2.yft: 2.5MB
- onx_sandking2.ytd: 1.4MB
- 99 yft mod parts: < 0.5MB
- Polygon level L0: 108,447
- Polygon level L1: 49,650
- Polygon level L2: 23,731
- Polygon level L3: 8,924
- Polygon level L4: 1,034
- YTD ceiling: 1024×1024
- YTD textures: 25
- Embedded livery ceiling: 2048×2048
D155 XL data, 2011-2016 – onx_sandking3
- onx_sandking3_hi.yft: 3.3MB
- onx_sandking3.yft: 2.9MB
- onx_sandking3.ytd: 1.4MB
- 101 yft mod parts: < 0.5MB
- Polygon level L0: 128,400
- Polygon level L1: 58,803
- Polygon level L2: 26,991
- Polygon level L3: 10,106
- Polygon level L4: 1,284
- YTD ceiling: 1024×1024
- YTD textures: 25
- Embedded livery ceiling: 2048×2048
D155 Compensator data, 2011-2016 – onx_sandking4
- onx_sandking4_hi.yft: 4.1MB
- onx_sandking4.yft: 3.4MB
- onx_sandking4.ytd: 1.7MB
- 110 yft mod parts: < 0.5MB
- Polygon level L0: 148,171
- Polygon level L1: 69,100
- Polygon level L2: 30,704
- Polygon level L3: 11,153
- Polygon level L4: 1,228
- YTD ceiling: 1024×1024
- YTD textures: 29
- Embedded livery ceiling: 2048×2048
D155 SWB Compensator data, 2011-2016 – onx_sandking5
- onx_sandking5_hi.yft: 3.7MB
- onx_sandking5.yft: 3.1MB
- onx_sandking5.ytd: 1.7MB
- 108 yft mod parts: < 0.5MB
- Polygon level L0: 133,943
- Polygon level L1: 62,976
- Polygon level L2: 28,186
- Polygon level L3: 10,443
- Polygon level L4: 1,066
- YTD ceiling: 1024×1024
- YTD textures: 29
- Embedded livery ceiling: 2048×2048
D155 XL Compensator data, 2011-2016 – onx_sandking6
- onx_sandking6_hi.yft: 4.5MB
- onx_sandking6.yft: 3.6MB
- onx_sandking6.ytd: 1.7MB
- 110 yft mod parts: < 0.5MB
- Polygon level L0: 164,101
- Polygon level L1: 76,580
- Polygon level L2: 32,280
- Polygon level L3: 11,808
- Polygon level L4: 1,228
- YTD ceiling: 1024×1024
- YTD textures: 29
- Embedded livery ceiling: 2048×2048
Planning the civilian lineup
The pack contains both base and lifted versions of the same body families. A dealership can list the regular pickup separately from the single cab, then use the XL for the dual-rear-wheel configuration. The Compensator models provide the corresponding lifted choices. Each is addressed by its own identifier, so the server can organise the entries individually while sharing the tuning library.
For truck meets, the modular choices distinguish vehicles within the same body style. Beds and bumper selections change the larger body features; exhausts, grills and headlight housings alter the front and side presentation. Mirrors, handles and roof choices then complete the smaller details. Liveries add artwork independently of the selected body configuration.
Ranch fleets and civilian businesses can use the same range with their own texture work. The included liveries provide an initial selection, and the embedded texture resolution defines the available artwork format. The standard and lifted versions remain members of the same Vapid family, so a mixed civilian fleet retains a consistent design.
Deployment still takes place through the vehicle resources and the unique model identifiers.
Licence
Apart from liveries and textures, the licence forbids asset resale, rebranding and reuploading. Redistribution is not permitted.
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