Sandking Lifted Truck: Compensator Remaster
- Fit
- Add-on
- YFT
- 4.1 MB
- YTD
- 1.7 MB
- Spawn code
- onx_sandking4
$19.99
Description
Vapid Sandking Lifted Truck supplies the D155 Compensator as a standalone civilian pickup. The scratch-built remaster has extra suspension lift, dual rear wheels and animated truck nuts, with a modular body-part selection. Tidemo led the modelling, with WiseGuy and JunkyWRX contributing to the lore-friendly build.
This package contains only the Vapid Sandking D155 Compensator. The other five Sandking versions belong to the separate full Sandking Pack. Here, the focus is a single lifted truck with 115 customisation variants spread over 16 categories, intended for ranch fleets, off-road gatherings and truck-meet scenes in FiveM.
One model, configurable bodywork
The modular categories change the bed, front end, cabin trim and smaller exterior fittings. A truck can take a plain working appearance or a more visibly modified setup while using the same chassis. Each category can be changed independently, with the supplied parts forming the build selection.
The lift and dual rear wheels define this Compensator variant itself. The body options then supply variation around that lifted platform. Animated truck nuts are included as moving accessories, alongside the practical bed, bumper and step choices. The model is built from scratch rather than being a lightly changed vanilla truck.
Customisation counts
- Truck-bed options: 22
- Front-bumper options: 13
- Rear-bumper options: 4
- Side-step options: 7
- Exhaust treatments: 9
- Door-handle options: 5
- Grill designs: 16
- Hood options: 3
- Tailgate designs: 3
- Mirror options: 4
- Roof choices: 4
- Animated truck nuts: 2
- Bed-liner options: 2
- Fender-flare choices: 5
- Headlight-housing options: 4
- Livery choices: 12
The 12 supplied liveries sit alongside the physical body-part categories. Server-specific artwork can also be applied through the livery and texture setup, with embedded liveries supporting up to 2048×2048. This allows business, faction or civilian fleet designs on the same customisable truck.
Resource and detail levels
The vehicle includes full LOD progression. Its highest-detail L0 model has 148,171 polygons, with L4 reducing to 1,228. Shared modification parts have a maximum L0 count of 9,451. Their library has its own file footprint, separate from the truck assets.
The approximate vehicle footprint is 9.2MB, covering the YFT, high-detail YFT, YTD and modification files. The common parts library adds 26.1MB across the Sandking range. Individual filenames, sizes and mesh levels appear in the technical list below, together with the texture limits.
Spawning the Compensator
- 2011-2016 Vapid Sandking D155 Compensator:
onx_sandking4.
This identifier refers to the lifted dual-rear-wheel model included here. It can be registered through an existing vehicle shop or garage configuration and used by an admin spawning menu. The standalone model does not add the other Sandking body styles from the full collection.
Framework and game build
The resource is a vehicle asset with framework-independent installation. ESX, QBCore, Qbox and standalone setups can use it through their normal add-on vehicle workflow. Some features require Game Build 3095. Earlier builds can load the base truck, but the dependent elements need 3095 to display correctly.
- Group the ONX vehicle resources under a folder named
[onx_vehicles]inside the server resources directory. - Add
ensure [onx_vehicles]as a resource-start entry inserver.cfg.
The ONX Development Team is credited for the release. Its intended civilian settings include holiday hauling scenes, ranch roleplay, truck meets and off-road events. The modular parts and livery choices provide the visual range within that single Compensator model.
Shared Mod Parts
- 175 yft mod parts: 26.1MB
- L0: Max 9,451
- Modification geometry includes L0-L2 levels
D155 Compensator data, 2011-2016 – File Sizes
- onx_sandking4_hi.yft: 4.1MB
- onx_sandking4.yft: 3.4MB
- onx_sandking4.ytd: 1.7MB
- 110 yft mod parts: < 0.5MB
Model Polycount
- L0: 148,171
- L1: 69,100
- L2: 30,704
- L3: 11,153
- L4: 1,228
Textures
- ytd Resolution: Max 1024×1024
- ytd Texture count: 29
- Embedded texture maximum: 2048×2048
Configuring a civilian build
The truck-bed category offers the largest group of choices, while the grill selection gives the front end another substantial range of treatments. Bumpers, exhausts and side steps can be selected around those decisions. Smaller trim pieces then complete the body, with separate roof, mirror, handle and headlight-housing options.
These choices all belong to the single Compensator supplied in this package. They do not represent additional included trucks. The lifted dual-rear-wheel platform remains the base for the different appearances, with its own spawn identifier and model data.
For fleet artwork, the built-in liveries provide twelve starting designs. Custom textures can give the pickup a business or faction identity, while the physical components set its stance and body appearance. A rural working truck and a show-oriented build can therefore use different combinations of the same supplied parts.
The file list also identifies the common modification library. Those shared assets are separate from the vehicle model files, and they have their own LOD coverage alongside the truck geometry.
Asset terms
Support accompanies the package. This is not open source. The prohibition on reuploading, resale or rebranding excludes liveries and textures. Redistribution is forbidden.
Reviews
There are no reviews yet.