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Coquette Police Pack: Three Patrol Generations, image 1

Coquette Police Pack: Three Patrol Generations

Invetero

Fit
Add-on
Lighting
Non-ELS

$24.99

Description

The Invetero Coquette Police Pack brings sports-coupe interceptors from different eras into the same departmental fleet. The older D5, middle-generation D9 and newer D10 give a patrol roster a choice of vehicle age while sharing a common equipment style. These lore-friendly builds combine scratch-made work with reimagined vanilla design.

Each Coquette offers 200+ customisation options through native modkit and extras. The bundle uses non-ELS lighting, with synchronised patterns and no client ELS dependency. Departments can configure the vehicles through a standard menu and use the same universal parts system across the different generations.

Included Coquettes

  • Invetero Coquette D5 (2013): onx_polcoq3
  • Invetero Coquette D9 (2019): onx_polcoq
  • Invetero Coquette D10 (2026): onx_polcoq2

The 2013 D5 suits a retro patrol assignment, training division or decommissioned vehicle. It provides the earlier-era Coquette in a department that keeps older units alongside newer interceptors. The 2019 D9 serves the everyday interceptor role, representing the fleet’s middle generation. The 2026 D10 provides the current patrol choice, including supervisor builds and units intended to have a visible presence.

All 3 Invetero Coquette Interceptors can be configured for LEO, EMS, DOC or Federal duties. Unmarked and Decommissioned configurations are also available through the modular extras. A department can assign different roles to the generations while keeping the same equipment design language across them.

Department finishes and identification

Liveries for SAHP, LSPD and LSSD come with the pack. The 2K artwork accompanies the lore-friendly models, and templates are included for creating custom department designs. Installation guides support that branding work alongside the resource setup.

Paint is independent of the livery. The vehicles support single-colour finishes and two-tone paint, so a chosen body colour arrangement can accompany the departmental artwork. The same paint options also suit civilian-passing detective configurations or older vehicles carrying a decommissioned finish.

  • Units are identified through a 5-digit callsign system.
  • Callsigns can be edited and fully recoloured for individual units.
  • 16 tags provide colourable and red reflective alternatives.
  • Supervisor, Command and Warden tags are included.
  • Paramedic, SWAT and Gang Unit tags identify further service roles.
  • K9 and Caution K9 tags are also included.

Lighting and exterior equipment

The lightbar options include ALPR attachments, slicktop arrangements and undercover variants. Highway patrol and plainclothes units can use those equipment choices through the native mod categories. Jurisdiction-specific ram bars accompany the exterior selection, and the spotlights remain under player control.

The synchronised non-ELS patterns work across the vehicles without needing client-side ELS. Lighting configurations can change through the vehicle’s options rather than requiring duplicate models. The lightbar script is not included in this bundle.

  • Selectable lightbar arrangements.
  • ALPR attachment choices.
  • Slicktop and undercover variants.
  • Ram bars matched to jurisdiction.
  • Player-operated spotlights.
  • Regular, specialist and tactical antenna arrays.
  • Retrofit wobble antenna variants for city, county and state configurations.

Cabin and storage layouts

The interior selection contains 45+ setups involving consoles, radios, siren controllers and laptops. Dash radar and roof gun racks are included among the equipment choices. These cabin arrangements accompany the different patrol, supervisor and tactical configurations available from the same base vehicles.

Rear storage can use animated lockboxes or drawers. Organised trunk arrangements offer a tidy layout, while messy layouts and loose clutter create other appearances. Raised boxes provide another trunk choice. Officers can select the storage arrangement in game together with the cabin loadout and exterior equipment.

The universal library carries a common design across lightbars, antennas, consoles, cages and tags. It is shared by all three models, giving the different Coquette generations coordinated equipment. Native extras and mod categories carry labels, making the selections accessible from standard customisation menus.

Construction and driving

  • Full LODs accompany the vehicles.
  • Geometry uses tuned polycounts.
  • Textures are compressed.
  • YTD texture limit: ≤ 1024.
  • Embedded livery limit: ≤ 2048.
  • Rockstar-style mapping covers dirt and crash appearance.
  • Custom handling combines arcade balance with roleplay realism.

The handling blend gives the interceptors their driving character while retaining the arcade balance used for player accessibility. Dirt and damage mapping accompany that driving setup. The full LODs and compressed textures are part of the model construction across the fleet.

Installing the bundle

This is a FiveM add-on resource with a drag-and-drop structure and standard start order. Common roleplay frameworks are supported. Any customisation menu that exposes modkit and extras categories can provide access to the vehicles’ options; a special custom menu is not required.

  1. Place the ONX vehicle resources into [onx_vehicles] under the server resources folder.
  2. Enable that folder in the server cfg using ensure [onx_vehicles].
  3. Select equipment in the customisation menu, including tags and trunk layouts, antennas and consoles, cages and ALPR, liveries and lightbars.
  4. Add VMT_Lightbar to the menu for the custom ALPR and lightbar selections. This category was introduced in build 3095.

Game Build 3095 is needed for some features, specifically the VMT_Lightbar choices. Support is included. Documentation covers templates, developer details, installation tutorials and best practices.

Licence and development

Reuploading, resale and rebranding are prohibited for the assets other than liveries and textures. Redistribution is not permitted.

The included livery templates and guides allow departments to create their own artwork within those permissions. The vehicles retain their native role choices, independent paint and equipment selections when used for the pack’s marked, unmarked and decommissioned assignments.

The ONX Development Team built the pack. Contributors include Momo, Witteh, ONX, WiseGuy, Dayashii, Tidemo, JunkyWRX and BarnabyJones.

Assigning the generations

An older D5 can carry a decommissioned finish or support a training role, while a D9 provides the everyday interceptor choice. The D10 covers the newer patrol and supervisor assignments. Each has access to the same role configurations and equipment style, so a department can retain older cars alongside the newer model.

Unit preparation can begin with a callsign and department livery, then continue through the lightbar, antenna and cabin selections. The driver-facing equipment choices include laptop and radio setups, dash radar and siren controllers. The rear storage selection adds lockboxes, drawers or a cluttered arrangement. Independent single-colour or two-tone paint can accompany those choices on marked, unmarked and decommissioned vehicles, with the native modkit and extras providing access through a standard menu.

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