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Lore Friendly Coquette D9 Pursuit Interceptor: Fleet Roles, image 1

Lore Friendly Coquette D9 Pursuit Interceptor: Fleet Roles

Invetero

Fit
Add-on
Lighting
Non-ELS
YFT
3.5 MB
YTD
1.8 MB
Polys
9,451
Spawn code
onx_polcoq

$24.99

Description

Invetero Coquette D9 is a scratch-built 2019 pursuit supercar for a lore-friendly FiveM department. Dayashii created the model, with WiseGuy, Tidemo and JunkyWRX contributing to the release. Its non-ELS system synchronises lighting patterns without requiring an ELS installation on players’ clients.

The D9 uses a single vehicle model for different service roles. A marked pursuit car, undercover configuration or decommissioned example is selected through native equipment options, rather than a separate model for every appearance. The vehicle is built from scratch, not developed as a vanilla edit.

Service roles from one model

  • LEO patrol and pursuit.
  • EMS rapid response.
  • DOC duties.
  • Federal configurations.
  • Unmarked units.
  • Decommissioned vehicles.

Those roles share the same base resource. Available configurations include a marked LSPD car, an SAHP slicktop, an LSSD K9 unit and Federal or medical variants. The configuration controls determine the selected department appearance and equipment without changing the underlying model.

City, county and state liveries are supplied for the departments LSPD, LSSD and SAHP. Their visual design aligns with the ONX EUP Clothing Pack, allowing the vehicle markings to match the associated uniform selection. Livery templates are included for departments using their own designs.

Identification and paint

The callsign system accepts 5 digits. It is editable and colourable, giving each car its own unit identifier. That control is separate from the department livery and from the unit-role tags.

Paint may be single-colour or two-tone. The two-tone system operates independently of the livery, so selecting department artwork does not lock the body to the same paint arrangement. The supplied liveries use 2K resolution.

There are 16 unit tags, with colourable versions and red reflective alternatives. The labels include command and specialist roles as well as medical and canine markings:

  • Command; Supervisor.
  • Paramedic; Warden.
  • Gang Unit; SWAT.
  • Caution K9; K9.

Lightbars and exterior fittings

Lightbar choices include ALPR attachments, plus slicktop and undercover arrangements. The lights use synchronised non-ELS patterns. The package’s role changes do not depend on spawning duplicate vehicle models.

Ram bars follow different jurisdiction styles. Spotlights are player controlled, while antenna arrays include regular, specialist and tactical wobble variants. Those antenna choices cover city, county and state configurations, matching the wider fleet’s equipment approach.

The D9 shares parts with ONX EVP and Gabz-aligned vehicles. Lightbars, antennas, consoles, cages and tags draw on a common library. That relationship concerns both the exterior fittings and the equipment visible inside the cabin.

Cabin arrangements

The interior selection includes 50+ setups involving radios, consoles, siren controllers and laptops. Dash radar is supplied, together with roof and trunk gun racks. These equipment choices can be accessed in the same native modkit and extras system as the exterior components.

The full customisation range provides 200+ options. Cages, consoles, antenna selections, trunk equipment and tags are among the components configured through an ordinary vehicle customisation menu. Labelled extras and mod categories identify the available choices in game.

No bespoke UI script is needed to use that configuration range. The menu must expose the relevant native categories, including VMT_LIGHTBAR for custom ALPR and lightbars. This is how the same D9 can be prepared for different roles within the department selection.

Driving and asset construction

Custom handling combines an RP-oriented realistic feel with arcade balance. Rockstar-style dirt and crash mapping are part of the model’s visual behaviour. Full LODs, compressed textures and adjusted polygon counts accompany the scratch-built vehicle.

The D9 permits YTD textures up to 1024×1024 and embedded livery artwork up to 2048×2048. The model uses 40 YTD textures alongside its 2K department artwork and full LOD coverage.

Shared library and D9 files

The fleet-wide library supplies 227 YFT mod parts totalling 35.21MB. All parts include L0-L2 detail levels, with a maximum L0 polygon count of 9,451. The library is used across other ONX standalones as well as this vehicle.

The D9 itself has 168 YFT mod parts below 0.5MB. Its high-detail drawable measures 3.5MB, the standard drawable 3.1MB and the texture dictionary 1.8MB. The body mesh runs from 116,936 polygons at L0 down to 1,454 at L4, through its intermediate detail levels.

Resource and menu installation

This is a standalone add-on with a drag-and-drop resource layout and standard start order. Common frameworks can use it. A normal vehicle customisation menu is sufficient for the native extras and modkit selections.

  1. Make [onx_vehicles] inside the server’s resources directory, then place the ONX vehicle resources in that folder.
  2. Put ensure [onx_vehicles] in server.cfg.
  3. Configure the car’s livery and equipment through the in-game customisation menu.
  4. Add the VMT_LIGHTBAR category to expose custom ALPR and lightbar choices.

Game Build 3095 is needed for those custom lightbar and ALPR options. The remaining vehicle runs on standard builds. This separates the requirement for that particular menu category from the rest of the D9 resource.

Package documents and terms

The release includes installation tutorials, livery templates and guidance. Support is included.

Reuploading, resale and rebranding of the base assets are forbidden, apart from the exception for liveries and textures. Redistribution is prohibited. The restrictions cover the vehicle and common parts library.

Universal D9 spawn

  • Invetero Coquette D9 Special Pursuit Interceptor (2019): onx_polcoq

The model identifier stays the same across the supported service roles. Equipment, department liveries and unit markings determine the selected configuration after the vehicle is spawned.

D9 specification sheet

  • onx_polcoq_hi.yft: 3.5MB
  • onx_polcoq.yft: 3.1MB
  • onx_polcoq.ytd: 1.8MB
  • 168 yft mod parts: < 0.5MB
  • L0: 116,936
  • L1: 50,628
  • L2: 19,580
  • L3: 11,294
  • L4: 1,454
  • YTD maximum: 1024×1024
  • ytd Texture count: 40
  • Embedded livery resolution ceiling: 2048×2048
  • 227 yft mod parts: 35.21MB total
  • L0 max polycount: 9,451
  • Mod-part LOD span: L0-L2

Included city, county and state liveries accompany the scratch-built model, shared equipment library and documents. Each belongs to the standalone Coquette D9 package.

Any standard customisation menu can use the labelled native extras and mod categories to select the D9’s department equipment.

The same supercar can serve a marked pursuit unit or a rapid medical-response vehicle through native equipment choices.

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