ONX Coquette D10: Configurable Sports Interceptor
- Fit
- Add-on
- Lighting
- Non-ELS
- YFT
- 2.3 MB
- YTD
- 1.1 MB
- Spawn code
- onx_polcoq2
$9.99
Description
ONX Coquette D10 is a 2025 Invetero sports interceptor for patrol, traffic stops and pursuit roleplay. Dayashii created the model, with WiseGuy, Tidemo and JunkyWRX contributing.
The lore-friendly FiveM add-on combines 200+ configuration options with a shared equipment library. Parts relate to the wider ONX EVP/Gabz fleet, allowing the D10 to carry the same family of patrol hardware as other standalone vehicles.
Jurisdictions and roles
LSPD, LSSD and SAHP liveries provide city, county and state coverage. Matching antenna configurations accompany those jurisdictions. The graphics also correspond to officer clothing in the ONX EUP Clothing Pack.
The release uses 1 model for LEO and EMS roles, DOC and Federal work, plus Unmarked and Decommissioned configurations. These choices are made with extras and modkit selections on the same vehicle.
Paint is independent of the selected livery. Single-colour and two-tone finishes are supported. Unit identification combines editable, colourable 5-digit callsigns with a separate tag selection.
There are 16 tags, including Supervisor, Paramedic and Command, Warden and SWAT, Gang Unit, K9 and Caution K9. Both colourable and red-reflective versions are included. The callsign and tag choices distinguish the particular assignment within a department’s graphic scheme.
Lighting and front-end hardware
Non-ELS lighting uses synchronised patterns and does not require a client ELS plugin. The different patrol appearances remain configurations of the same vehicle rather than duplicated models.
Lightbars accept ALPR attachments, with slicktop and undercover alternatives available. Ram bars differ by jurisdiction. Spotlights are controlled by players as part of the supplied exterior equipment.
The custom lighting-category requirement applies during setup. That category concerns advanced ALPR and lightbar selections, separate from the general non-ELS lighting provision.
Officer workstation
The interior offers 50+ equipment combinations. Radios and siren controllers sit among the console and laptop choices, and dash radar is supplied. Gun-rack positions are at the roof and boot.
These loadouts let the same sports interceptor carry different working arrangements. They are selected through the standard equipment categories along with lighting, graphics and unit tags.
Antenna choices
Regular arrays, specialist equipment and tactical wobble variants form the antenna selection. Their city, county and state arrangements provide visual differences between the jurisdictions.
The shared parts library also covers lightbars, consoles, cages and tags. It keeps those components related to the wider ONX range while the D10 retains its own sports-car body.
Customisation access
Native extras and labelled mod categories expose the 200+ options. Any vehicle customisation menu that reads those systems can select the supplied parts; a dedicated plugin is not required.
Configuration options cover ALPR and lighting, department graphics, cages, console choices, antennas, tags and boot equipment. Livery templates and install guides accompany the model so department graphics can be prepared using the supplied material.
The package also includes tutorials, documentation and support. Those materials sit alongside the Invetero model, its jurisdiction liveries and the shared equipment library.
Visual and driving specification
The D10 includes 2K liveries, complete LOD coverage, compressed textures and managed polygon counts. Rockstar-style dirt and crash mapping provide wear and damage treatment.
Custom handling blends a realistic roleplay feel with arcade balance.
- YTD ceiling: 1024.
- Embedded graphics ceiling: 2048.
- Complete vehicle distance models.
- Synchronised non-ELS lighting.
Shared modification library
- 227 yft parts: 35.21MB
- L0 maximum: 9,451 polygons
- L0-L2 available on every shared mod part
Invetero Coquette D10 (2025)
- Base vehicle identifier:
onx_polcoq2 - onx_polcoq2_hi.yft: 2.3MB
- onx_polcoq2.yft: 1.8MB
- onx_polcoq2.ytd: 1.1MB
- 169 yft mod parts: < 0.5MB
- L0 polygon total: 108,461
- L1 polygon total: 37,444
- L2 polygon total: 16,262
- L3 polygon total: 7,266
- L4 polygon total: 1,483
- YTD maximum: 1024×1024
- Dictionary texture count: 36
- Embedded YFT livery maximum: 2048×2048
The common identifier covers every department and role loadout.
Loading the add-on
The resource supports QBCore, ESX, Qbox and other standard frameworks through ordinary vehicle loading. No inventory or economy integration hooks are required. The package uses the normal add-on start order.
Place the ONX resources in [onx_vehicles] beneath the server resources directory. Add ensure [onx_vehicles] to server.cfg. The standard setup takes under five minutes for most servers.
Expose VMT_LIGHTBAR in the customisation menu to access the advanced lightbar and ALPR options. This category requires Game Build 3095 or higher. The other setup steps use the normal resource and vehicle-menu systems.
Availability and asset restrictions
Support is included. Redistribution is prohibited.
Customisation permission covers liveries and textures, and the templates support that department-graphics work. The model assets themselves are subject to prohibitions on reuploading, resale and rebranding.
The D10’s patrol variety comes from a single model receiving different roles and equipment. A county-marked car, a Federal pursuit configuration and an undercover slicktop use the same base identifier with the appropriate parts selected.
The supplied callsign, tag and interior selections establish those differences in game. The shared library keeps the hardware related to other ONX vehicles while the sports-interceptor body remains specific to this Coquette release.
The D10 has roof and boot gun racks, alongside dash radar and the console-equipment combinations. The model also has jurisdiction-related antenna choices, allowing city, county and state configurations to differ in visible equipment as well as their graphics.
The editable callsign and the unit tags provide different identification functions. A callsign supplies the unit number, while a tag names the role. Their colour options sit alongside the independent body-paint system, keeping those configuration choices distinct from the selected department livery.
The D10’s equipment covers more than its exterior lighting. The cabin includes console, laptop and radio combinations, with gun racks at the roof and boot. Unit tags, paint and callsigns give the same interceptor its individual department identity.
The custom lightbar and ALPR attachments use VMT_LIGHTBAR. Add that category to the vehicle menu on Game Build 3095 or newer, while normal extras and modkit controls expose the other equipment choices. A single D10 identifier covers each department loadout.
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