Coquette D5: Non-ELS Department Interceptor
- Fit
- Add-on
- Lighting
- Non-ELS
- YFT
- 2.2 MB
- YTD
- 0.9 MB
- Spawn code
- onx_polcoq3
$9.99
Description
ONX Coquette D5 is a 2013 pursuit interceptor for a lore-friendly police fleet. Its non-ELS lighting uses synchronised patterns, with no client ELS installation needed. A single model can be configured for patrol and other department roles through the native modkit and labelled extras.
Dayashii worked on the vehicle, with contributions from WiseGuy, Tidemo and JunkyWRX. The car is an Invetero Coquette D5 Pursuit Interceptor.
Department configurations
The D5 can serve LEO, EMS, DOC, Federal, Unmarked or Decommissioned roles. These configurations use the same vehicle model rather than separate spawns for each department. The available extras and mod categories select the equipment fitted to that model.
LSPD, LSSD and SAHP liveries are included, covering city, county and state departments. The liveries use 2K artwork, and their styling aligns with the ONX EUP Clothing Pack. That provides a matching visual direction for officers and their vehicles.
Single-colour and two-tone paint are both supported. Paint selection is independent of the livery, allowing the department artwork and body finish to be configured separately. The editable callsign system has 5 digits and accepts colour changes for unit identification.
Exterior equipment
- Custom Vapid Dominator GT wheels.
- Lightbar variants with ALPR attachments.
- Slicktop and undercover configurations.
- Ram bars appropriate to different jurisdictions.
- Spotlights controlled by the player.
- Regular, specialist and tactical antenna choices with wobble variants.
The antenna selection covers city, county and state equipment styles. Lightbars, antennas and the other shared components follow the ONX EVP and Gabz fleet’s parts design, so the D5 can sit alongside those vehicles with related equipment.
Unit identification
The tag selection contains 16 options with colourable and red reflective versions. The supplied labels cover different responsibilities within a department:
- Supervisor and Command.
- Warden and Paramedic.
- SWAT and Gang Unit.
- K9 and Caution K9.
Tags provide the unit-role marking, while the callsign system identifies the particular vehicle. Both sit alongside the included department liveries. Those separate controls allow a patrol, command or specialist configuration to be assembled from the same underlying interceptor.
Cabin loadouts
The 50+ cabin arrangements cover laptop positions and radio equipment, as well as siren controllers and consoles. A dash radar is supplied, plus gun racks in the trunk and at the roof. The parts are selected through the same native extras and mod categories used for exterior equipment.
The broader configuration selection includes cages, consoles, antenna arrays, trunk choices and unit tags. The D5 has 200+ customisation options overall. A standard vehicle customisation menu exposes those options; the package does not require a bespoke menu or extra user-interface resource.
Handling, dirt and damage
The custom handling balances roleplay realism with arcade driving. Rockstar-style dirt mapping and crash deformation are included, keeping the vehicle’s wear and damage presentation within GTA’s visual approach.
The model has a complete LOD sequence from L0 through L4, with compressed textures. Its shared parts library also includes reduced-detail stages. The reduced-detail stages accompany the roleplay handling and selectable emergency equipment.
Shared fleet parts
The ONX library contains 227 YFT mod parts with a total size of 35.21MB. It is reused across the fleet for components such as lightbars, antennas, consoles, cages and tags. Each mod part includes L0-L2 detail levels, and the L0 maximum is 9,451 polygons.
That shared component set supplies a consistent appearance when the interceptor joins other ONX EVP or Gabz-aligned vehicles. The D5 combines its own body with lightbars, antennas, consoles, cages and tags from the common library.
FiveM installation and menu setup
Deploy the add-on by dragging and dropping its resource, then follow the usual start order. It works with common frameworks and customisation menus which expose native vehicle extras and mod categories.
- Place the ONX resources inside
[onx_vehicles], beneath the server resources directory. - Add
ensure [onx_vehicles]in the server configuration file,server.cfg. - Use the vehicle customisation menu to select department paintwork, equipment, cages, consoles, antennas, trunks and tags.
- Expose
VMT_LIGHTBARin that menu for custom lightbars and ALPR options.
Game Build 3095 introduces the required lightbar mod category. That build is recommended for full feature access, with the custom ALPR attachments and lightbar variants depending on it. The standard menu then handles those selections in the same way as the other mod categories.
Documentation and licence
Livery templates and installation guides accompany the interceptor for department branding. The vehicle is available standalone. Support and full documentation are supplied.
The terms prohibit reuploading, resale and rebranding of the base assets, with liveries and textures excepted. Redistribution is not permitted.
D5 model reference
- Invetero Coquette D5 Pursuit Interceptor (2013):
onx_polcoq3
This model name covers every supported role and equipment configuration. Switching between marked, unmarked or decommissioned appearances is handled by the extras and modkit rather than a separate department-specific spawn.
Drawable, texture and library figures
- onx_polcoq3_hi.yft: 2.2MB
- onx_polcoq3.yft: 1.5MB
- onx_polcoq3.ytd: 0.9MB
- 171 yft mod parts: < 0.5MB
- L0: 92,168
- L1: 24,937
- L2: 12,539
- L3: 6,169
- L4: 1,167
- YTD resolution limit: 1024×1024
- YTD texture count: 6
- Embedded livery ceiling: 2048×2048
- 227 YFT mod parts: 35.21MB
- L0 mod part max: 9,451
- Mod-part detail stages: L0-L2
Vehicle files and detail stages
The high-detail D5 drawable is 2.2MB, while the standard drawable is 1.5MB. The texture dictionary is 0.9MB and contains 6 textures. The D5 has 171 YFT mod parts under 0.5MB. The body mesh starts at 92,168 polygons in L0, then steps through the intermediate levels to 1,167 at L4. YTD resolution is limited to 1024×1024, with embedded liveries reaching 2048×2048. The same interceptor supports LEO, EMS, DOC, Federal, Unmarked and Decommissioned configurations through its native extras and modkit.
The livery templates enable custom department markings on the D5. Its native vehicle modkit and labelled extras operate the equipment through an existing in-game menu.
The lightbar choices include undercover arrangements and slicktops alongside ALPR equipment.
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