FiveM Non-ELS Police SUV: Sandking D155 Utility
- Fit
- Add-on
- Lighting
- Non-ELS
- YFT
- 3.7 MB
- YTD
- 1.6 MB
$24.99
Description
FiveM Non-ELS Police SUV presents the Vapid Sandking D155 as a scratch-built Police Interceptor Utility. Tidemo created this 2016 remaster; WiseGuy and JunkyWRX contributed to the build. It supplies a lore-friendly base for city, county and state units, with LSPD, LSSD and SAHP liveries included.
The Sandking shares its patrol equipment with the ONX EVP/Gabz range. A universal parts library supplies related lightbars, antennas, consoles, cages and tags, letting the D155 carry fittings that match other vehicles in the motor pool.
Configurable service roles
The resource uses 1 vehicle model for its supported roles. It can be configured as LEO patrol, EMS response, DOC transport or a Federal unit. Unmarked work and a Decommissioned presentation are also included. These configurations use the same base vehicle with their selected equipment and livery.
Those alternatives are assembled through the selected livery, lightbar, antenna, cage and trunk equipment. A slicktop K9 unit, supervisor vehicle, undercover ALPR setup or decommissioned auction-yard car can therefore use the same base spawn.
Identification and department paint
The editable callsign uses 5-digit numbering and allows colour changes. Unit tags add another layer of identification, with 16 choices in colourable and reflective-red versions.
- Command and Supervisor
- Paramedic and Warden
- Gang Unit and SWAT
- Caution K9 and K9
Both single-colour and two-tone paint are supported. This body-paint setting is independent from the livery, allowing department graphics and paint arrangement to be chosen separately. The supplied graphics align with ONX EUP Clothing Pack uniforms.
Templates and installation guides accompany the liveries. They provide the route for creating department-specific artwork while retaining the supported vehicle configuration.
Lightbars and exterior fittings
The lighting is non-ELS and uses synchronised patterns. Players do not need client ELS files. ALPR attachments are supplied among the lightbar options, with slicktop and undercover arrangements also available.
Ram bars are offered by jurisdiction. Spotlights are player controlled. Antenna equipment includes regular, specialist and tactical wobble variants, covering the city, county and state presentations.
Custom AWD Vapid wheels accompany the interceptor. Dirt and crash mapping follows Rockstar’s approach, while the custom handling balances roleplay realism with arcade behaviour. These supplied model characteristics sit alongside the configurable patrol equipment.
Front cabin choices
The interior selection includes 50+ arrangements for consoles, radios, laptops and siren controllers. Dash radar is available, and gun racks can be placed at the divider, roof or trunk.
The cabin equipment can be selected in the same vehicle menu as the exterior fittings. Labels identify the native extras and mod categories, keeping the configuration within a normal customisation interface.
K9 seating and storage
The D155 is K9-ready with split K9/suspect seating or a full K9 arrangement. The split layout can use primary and secondary paint colours. Dividers and window bars provide the accompanying rear-compartment fittings.
The trunk includes animated lockboxes and drawers. Organised storage and messy layouts are both supplied, changing the visible equipment presentation within the same model. The rear seating and trunk choices can be configured alongside the selected console setup.
Native modkit controls
There are 200+ customisation options across modkit and extras. An existing modern vehicle menu can expose them without a dedicated custom interface. The selection covers lighting, ALPR, liveries, cages, consoles, antennas, storage and tags.
The shared ONX library connects the Sandking’s components to those on other standalone vehicles. A department can keep a consistent equipment family while selecting different Sandking roles and interior arrangements for individual units.
Technical measurements
Compressed textures accompany the model’s full LOD stages and tuned polygon counts. Its livery artwork is supplied at 2K resolution. Texture ceilings: embedded liveries ≤ 2048; YTD ≤ 1024.
Shared modification assets
- 227 yft mod parts: 35.21MB
- Maximum L0 polycount: 9,451
- LOD stages for every mod part: L0-L2
Vapid Sandking D155 (2011-2016)
- onx_polsandk_hi.yft: 3.7MB
- onx_polsandk.yft: 3.2MB
- onx_polsandk.ytd: 1.6MB
- 99 yft mod parts: < 0.5MB
Model polygon ladder
- L0: 134,551
- L1: 61,082
- L2: 28,439
- L3: 10,420
- L4: 1,812
Texture data
- Maximum ytd size: 1024×1024
- ytd texture count: 46
- Embedded yft livery limit: 2048×2048
Base model identifier
- Vapid Sandking D155:
onx_polsandk
This one identifier covers every build: LEO, EMS, DOC, Federal, Unmarked and Decommissioned. Their equipment differences are selected in game, so changing a department or rear loadout does not require a separate spawn name for that version.
Framework compatibility
The add-on vehicle resource follows the normal order for starting resources. It supports QBCore, ESX, Qbox and standalone setups without being tied to a framework wrapper. The model itself remains a normal streamed vehicle resource.
Common vehicle menus can control the native modkit and extras. The liveries, callsign and loadout are therefore configured through the server’s existing vehicle customisation approach.
Installation and attachment category
- Put the ONX resources inside
[onx_vehicles]beneath the server resources folder. - Add
ensure [onx_vehicles]toserver.cfg. - Configure the Sandking’s department finish and patrol equipment in the vehicle menu.
- Enable the
VMT_LIGHTBARcategory for custom ALPR and lightbar choices.
The category was introduced in game build 3095. That build is required for the corresponding custom attachment selection. The base vehicle and most other equipment run on standard builds, while those options need the newer category.
Documentation and asset terms
Installation documentation, livery templates, tutorials and setup practices are included. Support is included.
With liveries and textures excepted, asset resale, rebranding and reuploading are prohibited. Custom livery and texture work is permitted for the server; redistribution is prohibited.
Configuring a patrol D155
The department livery, callsign and tag establish the unit’s identity. Its lightbar, console and antenna choices establish the working equipment. Rear seating, window fittings and trunk layout then provide the relevant K9, suspect or storage arrangement.
Because these choices share the same model, the D155 can keep a department’s selected graphics while changing equipment for a different assignment. Primary and secondary colours are available on the paintable split K9 seating, and the trunk can use either of its organised or messy presentations.
Calls for a different role use the same base spawn, with native menu selections changing the department graphics, visible identification and working patrol equipment.
The rear equipment offers both a full K9 arrangement and split canine/suspect seating. Primary and secondary colours can be applied to the split seating, with window bars and dividers completing those configurations.
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