Yankee C105 Box Truck: Modular Freight
- YFT
- 3.1 MB
- YTD
- 1.7 MB
$9.99
Description
Vapid Yankee C105 Box Truck is a standard-length commercial vehicle with 3 rear cargo slots. Tidemo built the lore-friendly truck from scratch for delivery, warehouse and contractor roleplay. Its animated rear door and changing load states give a FiveM freight job visible vehicle-side features.
The C105 can serve a moving business, a delivery route or fictional criminal logistics. The underlying truck stays the same while the livery and cargo state define its current appearance. Bumper alternatives, hood choices and cosmetic additions provide further fleet variation around the commercial body.
How cargo is represented
Each cargo slot accepts different load states through native vehicle modifications. A server script can change those states to show boxes, crates, barrels or other supplied freight inside the truck. The update changes the visible load as a job progresses.
The included pallet props are designed for custom loading scripts. A forklift workflow can move a pallet into position, then trigger the matching cargo modification on the vehicle. The prop supplies the visible item being handled, while the native mod represents the freight once loaded.
Most other crate and pallet types are also available as vanilla props. They can be combined with the custom ONX collection when building a warehouse interaction. The resource supplies the truck and cargo assets; an inventory, delivery or job script can connect their native controls to its own workflow.
Loading and company appearance
The rear cargo door retracts with animation. It provides the visible access sequence at a loading dock or delivery stop. That door feature works alongside the modular cargo system, giving a scene both an opening cargo body and a changing load presentation.
Ten liveries accompany the vehicle. The selection includes unbranded commercial use, familiar GTA businesses and rental-fleet artwork. A company can choose its livery while retaining the same rear cargo options. Hood and bumper choices then distinguish individual trucks within that fleet.
The commercial loads support ordinary freight and warehouse jobs. The fictional illegal pallets supply alternative cargo for gang logistics on the same chassis. These are visual cargo choices, allowing an existing job system to use the truck for either role.
Developer integration
The model and prop assets are framework-independent. Qbox, QBCore and ESX can use them, as can custom server frameworks. Standard prop spawning and native vehicle mods provide the integration points, so the cargo state is not tied to a specific economy package.
A delivery script can select the loaded appearance when freight is collected and change it when the job reaches its destination. A more detailed warehouse script can first use the included props in a forklift sequence. Both approaches use the same vehicle cargo states, with the server deciding when those states change.
The truck loads on standard servers, but some features require Game Build 3095. A server on 3095 or later provides the full feature set. This build requirement applies alongside the ordinary resource installation and the server’s own job integration.
Installation outline
- Copy the ONX vehicle resources into the server resources directory, preferably beneath
[onx_vehicles]. - Use
ensure [onx_vehicles]in the server cfg to start that directory’s resource group.
The package is arranged for drop-in deployment on a modern server artifact. Once the resource is running, the chosen garage or job system can register the truck. Custom artwork can be prepared for the livery and texture arrangement in addition to the supplied business designs.
Asset scope
The technical reference covers the 2000-2016 C105 box body and the shared ONX pallet collection. The vehicle and pallets have separate files, each with their own textures and geometry for the truck body or the loading props. This distinguishes the commercial truck from the extra objects used during custom loading interactions.
The C105’s practical combination is its standard-length cargo body, retracting door and configurable rear loads. The supplied artwork covers multiple business identities, while the native modifications let a delivery system show freight changes without introducing another truck model for each load.
Custom ONX props
- Generic Boxes
- Fertilizer Buckets
- Fictional pallets for meth, weed and coke.
Selectable freight
- Generic Boxes
- Fish Boxes
- Sprunk Boxes
- Barrels w/ Flammable Content
- Fertilizer Buckets
- Benedict Beer Crates
- Jakeys Beer Crates
- Logger Beer Crates
- Pisswasser Beer Crates
- Cluckin Bell Crates
- Fictional cargo pallets: coke, weed and meth batches
Supplied business designs
- Clean / Unbranded
- ECola
- Cluckin Bell
- Eberhard
- Junk Energy
- Post Op
- Truck You Removals
- Jetsam
- JiffiRent
- GoPostal
Files and geometry
File Sizes
- onx_boxkee_hi.yft: 3.1MB
- onx_boxkee.yft: 3.2MB
- onx_boxkee.ytd: 1.7MB
- 3 yft mod parts: < 0.5MB
Model Polycount
- L0: 119,460
- L1: 63,725
- L2: 31,267
- L3: 12,088
- L4: 1,272
Textures
- ytd Resolution: Max 1024×1024
- ytd Texture count: 39
- Embedded artwork resolution ceiling: 2048×2048
Shared pallet asset data
File Sizes
- onx_fertilizer_bucket_01a.ydr: 0.011MB
- onx_fertilizer_bucket_01b.ydr: 0.012MB
- onx_prop_pallet_01a.yft: 0.012MB
- onx_prop_pallet_coke_01a.yft: 0.1MB
- onx_prop_pallet_coke_01b.yft: 0.034MB
- onx_prop_pallet_coke_01c.yft: 0.069MB
- onx_prop_pallet_meth_01a.yft: 0.2MB
- onx_prop_pallet_meth_01b.yft: 0.1MB
- onx_prop_pallet_meth_01c.yft: 0.033MB
- onx_prop_pallet_weed_01a.yft: 0.088MB
- onx_prop_pallet_weed_01b.yft: 0.2MB
- onx_prop_pallet_weed_01c.yft: 0.091MB
- onx_pallet_props.ytd: 2.8MB
Model Polycount
- L0: < 20,000
Textures
- ytd Resolution: Max 1024×1024
- ytd Texture count: 23
- Embedded artwork resolution ceiling: 2048×2048
Configuring a freight role
The standard C105 body can carry commercial or fictional illegal loads using the same rear-slot system. A business job can select boxes or branded crates, while a criminal scenario can select the supplied pallet designs. The vehicle-side change is a native modification, so the job script can control it as part of its normal state changes.
The pallet collection is useful when the server wants freight to be handled before it appears in the truck. A developer can connect a prop-loading interaction to the matching cargo state, making the visible vehicle load follow the player action. Most other crate forms are vanilla props, giving the workflow matching objects beyond the custom collection.
Artwork and body accessories remain separate from the current freight. A truck can retain a removals or postal livery across several deliveries while its load changes. This distinction lets the same fleet entry represent different jobs without duplicating the vehicle model.
The separate technical lists identify both sides of that arrangement: the truck files and the props used around the loading bay.
Licence and livery releases
Beyond liveries and textures, no asset reuploading, resale or rebranding is permitted. Free releases and sales of liveries are allowed as independent livery models or textures, accompanied by appropriate metadata. They cannot ship together with the original vehicle models. Redistribution is not permitted.
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