Cody Mechanic Truck: Kei Service Pack
- Fit
- Add-on
- YFT
- 4.44 MB
- YTD
- 3.68 MB
- Polys
- 176,460
- Spawn code
- gstcdy2, gstcdy2b, gstcdy2c, gstcdy2d
$15.00
Description
Dinka Cody Mechanic Truck Pack offers 4 scratch-made Kei trucks for service garages, tuner shops and mechanic fleets. STOCK, CTX, T/A and DRT configurations give the same small-truck platform different appearances, with 39 tuning parts across the pack.
The model work is wholly custom. Bodies, cabins and bodykits are made from scratch, without vanilla edits or recycled Rockstar geometry. The trucks are lore friendly, with proportions and details intended to fit the Los Santos vehicle setting.
Included mechanic trucks
- STOCK Mechanic Truck — the clean factory-style base for ordinary workshop duties.
- CTX Mechanic Truck — a middle styling tier for a working tuner vehicle.
- T/A Mechanic Truck — the sportier trim and a showroom-oriented build.
- DRT Mechanic Truck — the more aggressive variant for full custom appearances.
Each version has its own bodykit styling. The differences go beyond changing the paint on the same vehicle: the bodykits were created with the underlying shape, so every Cody has a distinct configuration on the lot.
The integrated bodykits go beyond a tier-1 or tier-2 cosmetic upgrade. The pack’s STOCK, CTX, T/A and DRT versions remain individual truck builds, while sharing the compact Kei-truck basis and mechanic-fleet role.
Workshop and service roles
The Cody selection suits roadside repair scenes, towing operations and visits to a mechanic shop. A service garage can use the stock-looking version, while a tuner business can display the more styled variants. Fleet operators and dealerships can also list the trucks separately.
The trucks also suit street-vendor-style operations. The compact truck shape and available body configurations allow different job-issued appearances, with the server’s own vehicle and job systems determining how each is issued.
The included livery map supports shop branding, sponsor logos and department graphics. A design team can prepare artwork for a garage fleet or a personal service truck, using the same map as the basis for those finishes.
Tuning and wheel design
The 39 tuning parts are distributed across the pack. Each variant has customisation choices in the mod menu, alongside its existing bodykit and styling direction. The selection allows owners to develop their own version of the chosen Cody.
Custom rims are supplied for the trucks. Their design is matched to the Cody’s proportions rather than using stock wheels. This wheel work accompanies the scratch-built bodykits and the individual appearance of each variant.
Cabin, lights and modelling
Detailed exterior and interior modelling covers each truck. The cabins are fully formed for the driving view, and the instrument dials animate during gameplay. These features are part of the scratch-made interior work rather than an unchanged vanilla cockpit.
Headlights and rear lights have proper geometry and emitter behaviour. Their setup is intended for night driving and service or towing scenes. The body, cabin and lighting details are all supplied with the individual truck models.
Kei-truck handling
Every Cody uses custom handling for its body shape. The handling reflects a short wheelbase, low weight and the eager but tippy character of the Kei-truck platform. The handling is specific to these trucks rather than a carried-over vanilla pickup line.
That setup accompanies the STOCK, CTX, T/A and DRT styling choices. The models share a small-truck identity, while the visual configurations separate a utilitarian workshop vehicle from the sportier or more aggressive builds.
FiveM framework compatibility
The pack contains standalone vehicle assets. QBCore, ESX, Qbox, vRP and custom frameworks can use the trucks through a standard add-on vehicle resource setup. The package needs neither Lua dependencies nor a particular inventory system.
Stream the YFT and YTD resources using the normal add-on process, then reference the appropriate truck in the server’s vehicle systems. A vehicle shop, garage spawner or mechanic job can select the model by its identifier. The livery map is available for custom artwork alongside those vehicle files.
Framework-specific jobs remain part of the server’s existing setup. The Cody pack provides the vehicle models, tuning parts, handling and visual assets; it does not require a particular economy or inventory implementation to make those vehicles available.
Variant model names
- STOCK Mechanic Truck:
gstcdy2 - CTX Mechanic Truck:
gstcdy2b - T/A Mechanic Truck:
gstcdy2c - DRT Mechanic Truck:
gstcdy2d
These names select the separate variants in a vehicle shop, mechanic job script or jobcentre configuration. The suffix distinguishes the version, while the resource figures below show its corresponding drawable, texture, triangle and vertex values.
Reading the variant specifications
Each truck has its own YFT and YTD size. Geometry also differs across the variants, reflecting their individual model configurations. The figures remain attached to the corresponding identifiers so the STOCK, CTX, T/A and DRT resources can be reviewed independently.
Cody technical details
- 4.444 MB YFT (gstcdy2)
- 4.839 MB YFT (gstcdy2b)
- 4.561 MB YFT (gstcdy2c)
- 4.882 MB YFT (gstcdy2d)
- 3.681 MB YTD (gstcdy2)
- 7.960 MB YTD (gstcdy2b)
- 8.025 MB YTD (gstcdy2c)
- 8.053 MB YTD (gstcdy2d)
- 176,460 triangles / polygons (gstcdy2)
- 195,885 triangles / polygons (gstcdy2b)
- 183,767 triangles / polygons (gstcdy2c)
- 196,364 triangles / polygons (gstcdy2d)
- 138,467 vertices (gstcdy2)
- 152,273 vertices (gstcdy2b)
- 146,720 vertices (gstcdy2c)
- 152,347 vertices (gstcdy2d)
A mechanic fleet can therefore carry separate stock, tuner, sportier and aggressive versions of the Cody, each selected through its own model identifier and bodykit configuration.
The integrated bodykits make STOCK, CTX, T/A and DRT distinct truck builds.
Reviews
There are no reviews yet.