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Gang Lore Friendly Cars Pack: Crew Street Vehicles, image 1

Gang Lore Friendly Cars Pack: Crew Street Vehicles

Pack
10 vehicles
Fit
Add-on
Polys
150,000
Spawn code
gstgangballerstd1, gstgangbuffalostx1, gstgangdeity1, gstgangdrafter1, gstgangjubilee1, gstganglandstalkerxl1, gstgangparagons1, gstgangrebla1, gstgangsentinelgts1, gstgangvigerozx1

$45.00

Description

Gang Lore Friendly Cars Pack supplies 10 customised street vehicles for fictional criminal roleplay in FiveM. The vanilla edits keep recognisable GTA V silhouettes while adding crew seating, flip plates, trunk displays and colour channels for gang identities.

The collection suits street-gang, mafia and cartel scenarios, criminal-enterprise servers and underground racing scenes. Its features are model-level visual and vehicle functions, used through the server’s existing handling and menu systems.

Crew transport and scene features

Each vehicle has 6-Seater capacity, allowing a crew to travel together. All windows are tinted. The flip-plate feature toggles the licence plate between visible and hidden positions.

Trunk contraband is a toggleable visual display of guns, weed and money. Opening the trunk shows the selected arrangement for hand-off, raid or post-job scenes. It is a visual layer rather than a stash or inventory system, so it accompanies whatever inventory resource the server already uses.

Possible scenes include a 3am meeting, a 10-80 escape scene and a drive through rival territory. Those are fictional roleplay settings for the crew capacity, tinted cabin and configurable displays, rather than separate scripts supplied by the vehicle pack.

Tuning and colour

There are 500+ tuning parts across the ten cars. Every vehicle also has custom rims. The tuning selection provides different builds while the colour channels allow crews to apply their own identity.

  • DRL colour uses PAINT 7.
  • Glowing interior stitching uses PAINT 7.
  • The starlight headliner can be toggled and uses PAINT 7.

PAINT 7 is a dedicated material slot. A tuning menu exposing that slot can change the DRLs, stitching and headliner independently of the body’s colour. The shared slot is the colour control for these highlighted details, while the headliner also has its own toggle.

Model finish and handling

The interiors and exteriors are detailed at high resolution. Custom gang-vehicle handling is calibrated for the cars’ street role and weight. Instrument dials and gauges work, with proper headlights and taillights across the variants.

Each vehicle stays below 150K for both polygons and vertices, with that limit applying separately to every model in the ten-car collection.

Included vehicle identifiers

The fleet covers crew transport, leadership vehicles, sports cars and off-road haulers. Each role below belongs to a vehicle with its own model code for garage and dealership selection.

  • gstgangballerstd1 — luxury SUV for high-profile activity.
  • gstgangbuffalostx1 — aggressively styled muscle sedan.
  • gstgangdeity1 — coupe for sophisticated crews.
  • gstgangdrafter1 — sports car for quick-escape scenes.
  • gstgangjubilee1 — SUV for carrying a crew.
  • gstganglandstalkerxl1 — rugged hauler with off-road capability.
  • gstgangparagons1 — executive sedan for leadership roles.
  • gstgangrebla1 — classic muscle for traditional operations.
  • gstgangsentinelgts1 — sport sedan with a performance-oriented role.
  • gstgangvigerozx1 — exotic supercar for displays of status.

Framework and fleet integration

ESX, QBCore and standalone setups are supported. The vehicles use their own namespaced identifiers with the gstgang… prefix. They are add-on entries alongside the stock and existing custom vehicles.

The base GTA V cars are not overwritten by these vanilla edits. The namespaced models avoid stock-vehicle conflicts. Register the individual codes in the server’s existing vehicle systems to select each configured car.

The visual features operate through model and menu controls. Flip plates, paint slots and trunk arrangements operate alongside the server’s economy and inventory systems. The supplied documentation covers the vehicle installation.

Roleplay uses

Street organisations can use the fleet as crew transport with matching colour details. Mafia and cartel stories can keep their vehicles within Los Santos lore, while criminal-enterprise scenes can show the trunk contents during exchanges or inspections.

Underground racing communities can use the tuning range for personal builds. The lineup covers both muscle-car and leadership-vehicle roles, so the package covers different appearances within the same fictional street organisation.

Pack price and contents

The $45 pack costs $45.00 for the complete collection of 10 vehicles, equivalent to roughly $4.50 for each car. That pack price includes the tuning selection and the vehicle features for crew transport, colour customisation and fictional criminal scenes.

The package includes the 10 customised vehicles, 500+ tuning parts and the roleplay features included above. Lifetime updates and support accompany the full vehicle pack, alongside the documentation for installing the cars and their included features. Installation documentation is included with the resource.

Using the visual controls

A crew’s colour selection is applied through the PAINT 7 material slot, and the trunk display is chosen as a visible scene element. The seating layout and tinted windows are vehicle features. Together, these functions provide the roleplay presentation while the server’s own scripts continue to manage jobs, inventories and vehicle ownership.

Fleet detail at the driving position

The working instrument dials and completed interiors are intended for the cabin view, while the headlights and taillights provide the normal driving-light functions. The glowing stitching and starlight headliner add the configurable interior finish. Outside, each car carries custom wheels and a selectable DRL colour. These visual choices apply across the collection, allowing a crew to carry its chosen colour treatment between different vehicles while retaining each model’s own shape, cabin and street-handling setup. The tuning parts are shared as a collection total rather than a count for every individual car.

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