Alamo 2600LX: Configurable Patrol SUV
- Fit
- Add-on
- Lighting
- Non-ELS
- YFT
- 3.2 MB
- YTD
- 2.6 MB
$9.99
Description
The Alamo 2600LX. It is a Declasse patrol SUV with configurations for city policing, county duties and state units. Its body is lore-friendly, created by Tidemo & L’Kid. WiseGuy and JunkyWRX contributed to the vehicle. Department leads can set up the same model for different jobs through its modkit and native extras.
There are 200+ tuning and equipment choices. A patrol cruiser, supervisor vehicle, gang unit, K9 deployment or warden transport can therefore share the same underlying vehicle file. The available roles include LEO and EMS, alongside DOC, Federal, Unmarked and Decommissioned configurations. This range is provided through the parts and extras rather than a separate model for each assignment.
Lighting, paint and identification
The lighting operates as non-ELS and uses synchronised patterns. Players do not need a client ELS installation. The setup avoids duplicated models for lighting configurations. Lightbar choices include ALPR fittings, while slicktop and undercover arrangements provide other exterior configurations. Native categories expose these changes in game.
- Callsigns have 5-digit fields with editable characters and selectable colours.
- Single-colour paint is supported, as is a two-tone finish.
- The two-tone paint selection works separately from the livery.
- Included department designs cover LSPD, LSSD and SAHP.
- Liveries are supplied at 2K resolution.
- Custom AWD Declasse wheels are fitted.
The unit identification system offers 16 tags. The roles cover Warden and Command, Paramedic and Supervisor, Gang Unit and SWAT, along with Caution K9 and K9. Colourable versions and red reflective versions are available. The tags let the equipment role and the visible unit designation be selected within the same vehicle setup.
Equipment for the cabin and body
Ram bars are offered by jurisdiction. Spotlights remain under player control, allowing officers to operate them during patrol scenes. Antenna choices cover normal equipment, specialist equipment and tactical wobble variants. City, county and state units each have relevant antenna arrangements available through the customisation options.
The cabin offers 50+ equipment loadouts. These include consoles and radios, siren controllers and laptops. Dash radar is also available. Divider options and gun racks mounted at the roof or in the trunk provide further cabin and storage configurations. The interior equipment is selected through the same native system as the exterior fittings.
- K9/suspect split seating accepts primary and secondary paint colours.
- K9-ready equipment includes a full canine unit arrangement.
- Window bars and dividers support the K9 setup.
- Trunk equipment includes lockboxes with animation.
- Drawers are part of the trunk choices.
- Storage can use either organised equipment or a messy layout.
Extras carry labels, as do the mod categories. These labels identify the available parts when toggling equipment in game. No separate menu script is required for the native choices. An existing vehicle customisation menu can access the extras and modkit, including the equipment used to distinguish the department roles.
Fleet appearance
The parts system connects this Alamo with the Gabz fleet and ONX EVP vehicles. Lightbars and antennas are shared elements, together with consoles, cages and tags. Their consistent appearance carries across the other standalone vehicles that use the same library. A department using these models can select matching equipment instead of treating each vehicle as an unrelated build.
Livery styling corresponds with the ONX EUP Clothing Pack. The vehicle markings and the matching uniforms therefore belong to the same visual setup. Included livery templates allow departments to prepare their own designs. Installation guides and tutorials accompany those templates, with documentation covering the installation and use of the resources.
Asset construction and handling
The body includes dirt and crash mapping in Rockstar’s style. Its custom handling combines roleplay realism with an arcade balance. Full LODs are provided, with adjusted polygon counts and compressed textures. The full LODs, compressed textures and adjusted polygon counts accompany the vehicle’s equipment choices.
- YTD texture limit: ≤ 1024.
- Embedded livery limit: ≤ 2048.
- Add-on resource supplied for drag-and-drop installation.
- Common frameworks are supported with a standard resource start order.
Shared component specifications
- Mod files: 227 yft parts.
- Combined size: 35.21MB
- Maximum L0 polycount: 9,451.
- Every mod part includes L0-L2 levels.
2015-2020 Declasse Alamo 2600LX (Emergency)
- onx_polalamo2_hi.yft — 3.2MB
- onx_polalamo2.yft — 2.9MB
- onx_polalamo2.ytd — 2.6MB
- 77 yft mod parts — < 0.5MB
- L0 polygons: 112,038.
- L1 polygons: 48,710.
- L2 polygons: 20,093.
- L3 polygons: 10,289.
- L4 polygons: 1,508.
- Maximum YTD dimensions: 1024×1024
- YTD textures: 45.
- Embedded YFT livery dimensions: maximum 2048×2048
Package contents and configuration
- Declasse Alamo 2600LX — city, county and state markings included.
- Shared component library for the other standalone vehicle models.
- Livery templates and installation documentation.
The separate EVP Liveries and Lightbars companion adds further choices for markings and lighting equipment. It is separate from the Alamo package. The included templates cover department branding, while the shared library supplies the common physical fittings used across the fleet.
Game Build 3095 is needed to access the complete set of options. That build introduced VMT_LIGHTBAR, the category used for custom lightbars and ALPR. Earlier builds still run the vehicle and most customisation options, but those particular lighting choices depend on the newer category. The build requirement therefore matters when configuring the full modkit.
Resource setup
- Create [onx_vehicles] inside the server resources directory, then put the ONX vehicle resources into that folder.
- Place the entry ensure [onx_vehicles] in server.cfg.
- Open the vehicle customisation menu to select liveries and lightbars, then configure ALPR, cages, consoles, antenna equipment, trunk arrangements and unit tags.
- Include VMT_LIGHTBAR in that menu. Build 3095 provides this category for the custom lighting and ALPR fittings.
Once the resource is loaded, labelled extras and mod categories handle the changes. The same selection process covers an unmarked vehicle and a marked patrol configuration. Choosing a different department livery does not require a different vehicle file, and adjusting the separate paint options does not require changing the livery selection.
For a FiveM fleet, the key distinction is the equipment range within this Alamo model. Lighting, identification, cabin equipment and storage can be configured together for the chosen role. The shared ONX parts and corresponding uniform liveries provide the matching visual details, while the native controls expose the individual selections during use.
Original assets must not be reuploaded, offered for resale or rebranded, except for the buyer’s own liveries and textures. Redistribution is forbidden. Documentation includes installation tutorials and usage guidance, with support included in the package.
Reviews
There are no reviews yet.